AI Insights · Timothy · July 2024
Top 5 Fish Games on Android in Venezuela - Q2 2024
In Q2 2024, Fish Games on Android in Venezuela saw varying performance trends in downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights.
In Q2 2024, the performance of the top 5 Fish Games on the Android platform in Venezuela showcased diverse trends in downloads, revenue, and weekly active users. Below, we dive into the specifics of each app's performance, based on data from Sensor Tower.
Hungry Shark Evolution witnessed significant fluctuations in downloads throughout the quarter. Starting with 5.6K downloads in early April, the app saw a peak at 26K in early June, followed by a slight decline, ending the quarter with 11K downloads. Weekly active users mirrored this trend, starting at 142K and peaking at 236K in early June. Revenue remained modest, peaking at $3 in the second and fourth weeks of April.
Fishdom experienced a steady increase in both downloads and active users. Downloads started at 4.3K in early April and reached up to 16K in early June. Weekly active users also saw an upward trend, starting at 36K and peaking at 45K in mid-June. Revenue fluctuated throughout the quarter, with the highest recorded at $256 in early May.
Hungry Shark World showed relatively stable download numbers, starting at 2.5K in early April and maintaining around 2.3K by the end of June. Weekly active users followed a similar pattern, starting at 18K and ending at 14K. Revenue for this app was negligible throughout the quarter.
Save The Fish! saw a gradual increase in downloads, starting at 2.9K in early April and peaking at 2.7K in late May. Weekly active users grew from 5.4K at the beginning of the quarter to a peak of 4.8K in late May. Revenue data for this app was not significant during the quarter.
Fish Go.io 2 experienced steady growth in both downloads and active users. Downloads started at 828 in early April and reached up to 2.2K by late May. Weekly active users increased from 2.3K at the beginning of the quarter to 4.3K by the end of June. Revenue for this app was not notable throughout the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.